The Dungeon of Doom is back with another postgame podcast. We discuss the strong start for the offense, and how everything ...
Echoes of Wisdom is a game of many firsts. It’s the first original Zelda title developed by remaster/remake studio Grezzo, ...
Nintendo at one point toyed with the idea of letting players design their own dungeons in the new Zelda game.
Zelda: Echoes of Wisdom didn't start out its development as one might expect, with a very different direction initially ...
It might not have a level editor of its own, but The Legend of Zelda: Echoes of Wisdom started with an idea that was a lot ...
Once again, Tarisland is offering players a look at what’s to come. This time, the dev team shared an overview of one of the ...
In a new interview, Nintendo reveals that 'The Legend of Zelda: Echoes of Wisdom' started as something much different, a ...
According to Nintendo and Grezzo, there was once a version of The Legend of Zelda: Echoes of Wisdom that let you make your ...
With these parameters set, Aonuma then asked the team to "think of ways to add some freedom" to the idea. And, this is when the dungeon-maker idea came to be. "We were exploring a few different ways ...
The Legend of Zelda: Echoes of Wisdom started out as a dungeon creation game, it’s been revealed. In an Ask the Developer ...
I'll say this for this episode: it's a good example of show-don't-tell. The first dungeon-related episode this season was ...